✦ LANSLOD’S RESTTHE DUNGEON ECONOMYDocsEnter the app ↗
A lantern-lit inn and a crimson dungeon gate facing one another across a mountain path

AN ON-CHAIN DUNGEON ECONOMY

Lanslod’s Rest

Fund a rest. Send an adventurer.
Become part of the story.

You are the patron. Build the place they return to, or back the ones brave enough to descend.

EXPLORE THE DUNGEON ECONOMY

A hand-illustrated inn with a glowing hearth, stocked counter and tables waiting for returning adventurersA LIGHT ABOVE THE DARK

I — THE DEED & THE INN

Someone has to
keep the fire lit.

A Deed is an inn and the dungeon beside it. Adventurers return to recover, buy supplies and prepare for another descent.

You set the innkeeper’s reinvestment policy. She works within those limits to stock and improve the place they depend on.

REST

Beds and recovery

RESUPPLY

Food and equipment

REINVEST

A growing inn

Follow the Electrum →

II — THE ADVENTURERS

Every portrait.
A life at stake.

Your adventurer has a class, equipment and a purse. Send them into the unknown, follow their journey, and decide when to call them home.

Illustrated paladin

MEET THE CLASSES

Faith meets the unknown.

A shield against the dark. The paladin is one of the distinct classes that gives each adventurer their own place in the world.

YOURS TO HOLD
The Adventurer NFT stays in your wallet.
A JOURNEY TO FOLLOW
Equipment, encounters and the return home give each expedition its story.
MORE THAN A PORTRAIT
Death leaves the body’s purse in the dungeon. The NFT is not burned.
An armoured crypt knight guarding the depths

III — BELOW THE REST

Ten floors down.
Nothing promised.

Every dungeon has its own encounters. Deeper floors bring harder decisions, and whatever lies below has no interest in your return.

  1. 01—04

    The descent

    Meet the creatures. Spend your strength carefully.

  2. 05

    The threshold

    A mini-boss stands between the party and the deeper floors.

  3. 06—10

    The reckoning

    Press on toward the final boss, or live to return another day.

THE INN ABOVE IS PART OF SURVIVING WHAT’S BELOW.

IV — THE MOUNTAIN & ELECTRUM

From the Mountain.
Through the world.

Electrum connects the dungeon, the adventurer and the inn. A successful expedition brings spending power home; rest and supplies prepare the next descent.

The Mountain, veined with golden Electrum, above a network of inns and dungeon mouths under a crescent moon
THE MOUNTAINOne connected dungeon economy.

FOLLOW THE ELECTRUM

A clear pays from what is already there.

Dungeon rewards draw from reserved Electrum. Clearing a floor moves value through the system; it does not mint a new reward supply.

Own the adventurer.

Fund a purse, equip your character, and follow the expedition. Withdraw available Electrum when they are home.

Build the place they return to.

A Deed connects an inn to its dungeon. Set the innkeeper’s reinvestment policy and let services support the next expedition.

V — THE KEEPER & THE CONTRACTS

A living world.
An accountable ledger.

The Keeper coordinates the journey behind the scenes. The contracts govern the recorded state and movement of Electrum.

Combat runs off-chain. Contract settlement checks the permitted value movements; it does not replay every combat roll.

FROM DEPARTURE TO SETTLEMENT

01

You choose the departure.

Your adventurer is marked out and waits for seating.

02

The Keeper runs the journey.

Seating, encounters, returns and inn maintenance connect into a continuing game cycle.

03

The Table checks the settlement.

Status, purses and dungeon balances are recorded under the contract’s rules.

04

The story comes home.

Open the app to explore the journey and the world behind the numbers.

THE NEXT CHAPTER STARTS AT THE REST

There’s a place
for you at the table.

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Discover the adventurers. Get to know the world.