You choose the departure.
Your adventurer is marked out and waits for seating.
AN ON-CHAIN DUNGEON ECONOMY
You are the patron. Build the place they return to, or back the ones brave enough to descend.
EXPLORE THE DUNGEON ECONOMY
A LIGHT ABOVE THE DARKI — THE DEED & THE INN
A Deed is an inn and the dungeon beside it. Adventurers return to recover, buy supplies and prepare for another descent.
You set the innkeeper’s reinvestment policy. She works within those limits to stock and improve the place they depend on.
Beds and recovery
Food and equipment
A growing inn
II — THE ADVENTURERS
Your adventurer has a class, equipment and a purse. Send them into the unknown, follow their journey, and decide when to call them home.

MEET THE CLASSES
A shield against the dark. The paladin is one of the distinct classes that gives each adventurer their own place in the world.

III — BELOW THE REST
Every dungeon has its own encounters. Deeper floors bring harder decisions, and whatever lies below has no interest in your return.
Meet the creatures. Spend your strength carefully.
A mini-boss stands between the party and the deeper floors.
Press on toward the final boss, or live to return another day.
THE INN ABOVE IS PART OF SURVIVING WHAT’S BELOW.
IV — THE MOUNTAIN & ELECTRUM
Electrum connects the dungeon, the adventurer and the inn. A successful expedition brings spending power home; rest and supplies prepare the next descent.

FOLLOW THE ELECTRUM
Dungeon rewards draw from reserved Electrum. Clearing a floor moves value through the system; it does not mint a new reward supply.
Fund a purse, equip your character, and follow the expedition. Withdraw available Electrum when they are home.
A Deed connects an inn to its dungeon. Set the innkeeper’s reinvestment policy and let services support the next expedition.
V — THE KEEPER & THE CONTRACTS
The Keeper coordinates the journey behind the scenes. The contracts govern the recorded state and movement of Electrum.
Combat runs off-chain. Contract settlement checks the permitted value movements; it does not replay every combat roll.
FROM DEPARTURE TO SETTLEMENT
Your adventurer is marked out and waits for seating.
Seating, encounters, returns and inn maintenance connect into a continuing game cycle.
Status, purses and dungeon balances are recorded under the contract’s rules.
Open the app to explore the journey and the world behind the numbers.
THE NEXT CHAPTER STARTS AT THE REST
Discover the adventurers. Get to know the world.